The third part was released only last year, and I just got it myself, but I haven't played it yet. For my part, I am hoping that Syberia 3 will somehow take care of that little ill feeling. You might well see what I mean when you play this game. I must confess, however, that I didn't like *one* aspect of how it all works out in the end. Good graphics, great music (especially in the latter part of the game), and a most interesting storyline. So, a great improvement there, to be sure. At most, there might be a one- or two-line comment when we click on such a character. Not only does each topic disappear from the list as we go down the list, but the list itself does not even appear if the character has no new information for us. Well, Syberia II completely dispenses with that problem. Rather annoying and cumbersome, to say the least. And, yes, we could skip the dialog by right-clicking on the mouse but we would have to do so line-by-line, for each topic on the list. Even worse, the same list of topics would reappear when we addressed the character later on, even when he or she had nothing new to say! We would still have to go through the list, of course, just in case there *was* some new information. Again, if you have played Syberia, recall that every time we spoke to a character in that game, a list of topics would appear, and those topics would stay on the list even after we had covered them. Syberia II also cures a big dialog problem in the first Syberia game. In contrast, the Syberia II locations in Syberia II are practically breathtaking! So natural and so well-depicted. I must confess that, as much as I liked Syberia, I really did not care much for the "metallic look" - of the Voralberg factory, the town of Valadilène itself and, even more so, the abandoned factory in the latter part of the game. In addition to the storyline, the locations are also much more interesting and attractive than those in Syberia. So for that reason itself, the Syberia II storyline comes out as much more interesting - and, yes, coherent - than Syberia. In Syberia II, however, he is there from the very beginning, of course, and the story is tightly wrapped around him, so to speak. Thus, Hans's story kept taking a "back seat" at practically every stop! Maybe the developers had to do it that way because Hans himself did not actually appear until the very end of that story. As we travelled by train in that search, however, we made a few stops and each stop involved side quests that would so dominate that segment of the game that Hans's story would slip in the background as we tried to deal with the side quest's more urgent hurdles. If you have played Syberia, recall that the main "quest" was for the heir, Hans. For one thing, it was a much more interesting and, again in my opinion, coherent story. So let me assure you all right now: that is *not* the case with Syberia II! If anything, in my opinion at least, Syberia II was actually *better* than the original in many ways. In fact, it often seems that the developers are just trying to "milk" the original for all its worth with a sequel that is more or less the same as the original. As most of us well know, whether it is a movie or a game, most sequels tend to be not as good as the original. The fact that it is a sequel, however, might make some people a little wary. So that fact itself makes it very special. It's the kind of game we don't see much of anymore. Wonderful! I should note at the beginning that Syberia II (like its predecessor, Syberia) is an Adventure game, not a Hidden-Object game.
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